The Clans

Brujah – (Camarilla) Ideological revolutionaries and rebels, the Rabble serve their causes with passion. Celerity, Potence, Presence

Gangrel – (Camarilla) Outlanders who wander the wilderness and survive as vampiric predators among animals. Animalism, Fortitude, Protean

Giovanni – (Independent) Necromancers who keep a veneer of business-like respectability over their family’s dark practices. Dominate, Necromancy, Potence

Lasombra – (Sabbat) The domineering keepers control spiritual darkness itself in seeking to manipulate mortal and undead societies. Dominate, Obtenebration, Potence

Malkavians – (Camarilla) The deranged Lunatics claim a fractured insight into the workings of reality. Auspex, Dementation or Dominate, Obfuscate

Nosferatu – (Camarilla) The hideous curse of blood warps the physical visage of each of the Sewer Rats, but others respect and fear their mastery of hidden byways and secret-gathering. Animalism, Obfuscate, Potence

Ravnos – (Independent) Claiming kinship to Gypsies, the wandering deceivers hail from India with with power over illusions. Animalism, Chimerstry, Fortitude

Toreador – (Camarilla) Protectors of culture and promoters of art make up the Degenerates, but they also include sycophants and pleasure-seekers in their ranks. Auspex, Celerity, Presence

Tremere – (Camarilla) Ruthless and insular, the Warlocks and their potent blood magic are untrusted, but grudgingly respected. Auspex, Dominate, Thaumaturgy

Tzimisce – (Sabbat) Hailing from Eastern Europe, the inhuman fiends study mortal and vampire alike with clinical coldness and utter ruthlessness. Animalism, Auspex, Vicissitude

Ventrue – (Camarilla) Rulers of board room and battlefield, the Blue Bloods lead other Kindred as their right and responsibility. Dominate, Fortitude, Presence

The Clans

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